Our team participated in the one-month-long IterateUX challenge and designed a journal-keeping app that allows users keep records of their happy memories in various media forms. We also incorporated a cute doll collection incentive to encourage users to form a habit of recording their happiness, allowing for doll swapping and collection.
Keyword: UX Research & Design
Research
Our task: design for mental health wellness
Designed a survey based on secondary research to explore the sources of prevailing anxiety, stress and depression and how people cope with them
Narrowed down target audience group to people aged 18 to 34 years old and selected 8 random individuals from the group as interviewees
According to interview results and affinity mapping, we found:
target group is mostly bothered by stress and anxiety coming from professional growth, transition in life and struggles at work
coping methods include get moving, easy entertainment, regulate emotions and adjust expectations
user pain points include ineffective coping methods and lack of sustainbility in coping
user needs include gaming mechanism for habit forming, light-hearted methods and reminder of happy moments
Developed two user personas and envisioned their journeys
Define
Ideate
Conceptualized a mobile app which allows journal keeping in the form of filling memories as “cotton balls” into cartoon dolls, using completion, collection and sharing of dolls as incentive to form a habit of recording happy or meaningful memories; easy access and simple usage to fit in fast-paced lifestyle
Developed user flow, low fidelity wireframs, and collected insipration to assemble mood board
Further ideated features of doll sharing platform for all users, a claw machine interface for viewing other users’ dolls and a business model of profitting from limited edition doll sales
Developed mid fidelity wireframe based on ideation
Created the preliminary prototype